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Done use Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
pub use module::*
re-export style
A-Cross-Cutting
#17268
opened Jan 9, 2025 by
alice-i-cecile
File Watcher panics if asset Load files from disk to use for things like images, models, and sounds
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
file_path
starts with ../
A-Assets
#17265
opened Jan 9, 2025 by
SludgePhD
Tests in bevy_input_focus fail to ru with default feature flags
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Testing
A change that impacts how we test Bevy or how users test their apps
P-Compile-Failure
A failure to compile Bevy apps
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17263
opened Jan 9, 2025 by
alice-i-cecile
Rename A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
never_param_warn
into something like ignore_param_missing
C-Feature
#17262
opened Jan 9, 2025 by
Shatur
frame_count_diagnostics_plugin.rs
is confusingly named
A-Diagnostics
#17261
opened Jan 9, 2025 by
rparrett
EventReader<KeyboardInput> triggers events twice on Ubuntu 24.04
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17257
opened Jan 9, 2025 by
RobertBrewitz
window_settings
example crashes on startup
A-Windowing
#17227
opened Jan 8, 2025 by
BenjaminBrienen
Disabling logging with Logging, crash handling, error reporting and performance analysis
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
log
crate and it's features doesn't work
A-Diagnostics
#17226
opened Jan 8, 2025 by
Phoqinu
Thread 'wgpu-hal WGL Instance Thread' has overflowed its stack
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17221
opened Jan 7, 2025 by
jhuntley
Updating Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Image::data
does not change how the image is displayed in StandardMaterial
.
A-Rendering
#17220
opened Jan 7, 2025 by
mintlu8
Ghost-enabled iterator can be optimized by using the design of Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
TextSpanIter
.
A-UI
#17201
opened Jan 6, 2025 by
alice-i-cecile
The Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
bevy_render::camera::camera
module shares its name with its parent module
A-Rendering
#17196
opened Jan 6, 2025 by
LikeLakers2
Provide a fallible map_entity api
A-ECS
Entities, components, systems, and events
A-Networking
Sending data between clients, servers and machines
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Contentious
There are nontrivial implications that should be thought through
#17193
opened Jan 6, 2025 by
cBournhonesque
add_observer(s) should accept a tuple of observers akin to add_systems or add_systems should allow for observers
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17190
opened Jan 6, 2025 by
BobG1983
Window size isn't correct until second frame when scale factor is overridden
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17188
opened Jan 6, 2025 by
rparrett
Make entity observers more explicit
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17187
opened Jan 6, 2025 by
Demiu
many_cameras_lights
should use same window settings as other stress tests
A-Windowing
#17183
opened Jan 6, 2025 by
rparrett
Update propogate_transforms to only visit the transforms of entities that have changed
A-ECS
Entities, components, systems, and events
A-Transform
Translations, rotations and scales
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17181
opened Jan 6, 2025 by
BenjaminBrienen
Tangents are not updated when transforming a Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Mesh
A-Rendering
#17170
opened Jan 5, 2025 by
MatrixDev
Steam Deck crash on startup since winit 0.30 update
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17168
opened Jan 5, 2025 by
GitGhillie
Multiple examples don't work on 0.15
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
O-Web
Specific to web (WASM) builds
O-WebGL2
Specific to the WebGL2 render API
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17167
opened Jan 5, 2025 by
chamaloriz
Confusing trait bounds on Drawing game state to the screen
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
MaterialPlugin
A-Rendering
#17165
opened Jan 5, 2025 by
Lege19
example running on runner ubuntu-latest fails because of system dependency change
A-Build-System
Related to build systems or continuous integration
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17164
opened Jan 5, 2025 by
mockersf
Add configurable depth / world space coordinates for 2D gizmos
A-Gizmos
Visual editor and debug gizmos
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17152
opened Jan 5, 2025 by
alice-i-cecile
Allow users to provide image dimensions type/layers count in Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
ImageLoaderSettings
A-Assets
#17145
opened Jan 4, 2025 by
MatrixDev
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Updated in the last three days: updated:>2025-01-06.