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Releases: crnormand/gurps

0.17.17-beta.4

04 Jan 18:45
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0.17.17-beta.4 Pre-release
Pre-release

What's Changed

Full Changelog: 0.17.17-beta.3...0.17.17-beta.4

0.17.17-beta.3

31 Dec 18:51
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0.17.17-beta.3 Pre-release
Pre-release

Release 0.17.17-beta.3

Features

  • Feature: Maneuver Menu on Combat Tracker #2027
  • Feature: Quick Roll Menu #2028
  • Feature: Tagged Effect Modifiers #2029
  • Feature: Confirmation Dialog Roll #2030
  • Feature: Check Maneuver, Max Actions and Targets before Roll #2031
  • Feature: Add Maneuver's and Parry modifiers automatically before roll #2033
  • Feature: Improved support on Injury effects on Apply Damage Dialog #2034
  • Feature: Refactored Tabbed Sheet

Bugfixes

  • Bugfix: The "roll for me" option does not work #2010
  • Bugfix: Fix bl unit for high strength characters #2041
  • Bugfix: DFRPG Slam calculation is incorrect in /slam #2053
  • Bugfix: Item Statistics missing with GCA4 import. #2057
  • Bugfix: Injury Tolerance: Damage Reduction in the Damage Calculator does not allow decimal inputs for values less than 2. #2043
  • Bugfix: Item Indent on Reopen #2049
  • Bugfix: /iftest applies bonuses twice #2059
  • Bugfix: GURPS.executeOTF is broken when using /if [On-the-Fly] cs:{ critsuccessclaus } s:{ thenclaus } f:{ elseclause } cf:{ critfailureclause } #2060
  • Bugfix: Auto save foundry Qty/Count not works when Use Foundry Itens is active #2063
  • Bugfix: 17.17-beta TokenAction.newTurn throws "TypeError: Cannot read properties of undefined" #2074
  • Bugfix: 17.17 Beta - Move and Attack did not work on Confirmation Dialog #2075
  • Bugfix: 17.17-beta2 broke Macro OtFs in the character sheet #2079
  • Bugfix: 17.17-beta 2 Confirmation Dialog Roll #2030 fails to recognize maneuver and character portrait #2080
  • Bugfix: 17.17-beta2 Active Effects condition names are indistinguishable from each other in the droplist selector #2081
  • Bugfix: 17.16 chat message for Shock has duplicate pdflink span elements #2083
  • Bugfix: 17.17-beta2: Parry penalty is empty for existing characters, resulting in an NaN modifier #2086
  • Bugfix: 17.17-beta2: Button in Chat message for Major Wound broken #2087
  • Bugfix: 17.16 OtF Macro arguments do not support quoted strings #2089

0.17.17-beta.2

29 Dec 20:27
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0.17.17-beta.2 Pre-release
Pre-release

Release 0.17.17-beta.2

Features

  • Feature: Maneuver Menu on Combat Tracker #2027
  • Feature: Quick Roll Menu #2028
  • Feature: Tagged Effect Modifiers #2029
  • Feature: Confirmation Dialog Roll #2030
  • Feature: Check Maneuver, Max Actions and Targets before Roll #2031
  • Feature: Add Maneuver's and Parry modifiers automatically before roll #2033
  • Feature: Improved support on Injury effects on Apply Damage Dialog #2034
  • Feature: Refactored Tabbed Sheet

Bugfixes

  • Bugfix: The "roll for me" option does not work #2010
  • Bugfix: Fix bl unit for high strength characters #2041
  • Bugfix: DFRPG Slam calculation is incorrect in /slam #2053
  • Bugfix: Item Statistics missing with GCA4 import. #2057
  • Bugfix: Item Indent on Reopen #2049
  • Bugfix: Injury Tolerance: Damage Reduction in the Damage Calculator does not allow decimal inputs for values less than 2. #2043 (This is really a feature, not a bug.)
  • Bugfix: /iftest applies bonuses twice #2059
  • Bugfix: GURPS.executeOTF is broken when using /if [On-the-Fly] cs:{ critsuccessclaus } s:{ thenclaus } f:{ elseclause } cf:{ critfailureclause } #2060

0.17.17-beta

26 Dec 19:29
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0.17.17-beta Pre-release
Pre-release

Release 0.17.17-beta

Features

  • Feature: Maneuver Menu on Combat Tracker #2027
  • Feature: Quick Roll Menu #2028
  • Feature: Tagged Effect Modifiers #2029
  • Feature: Confirmation Dialog Roll #2030
  • Feature: Check Maneuver, Max Actions and Targets before Roll #2031
  • Feature: Add Maneuver's and Parry modifiers automatically before roll #2033
  • Feature: Improved support on Injury effects on Apply Damage Dialog #2034
  • Feature: Refactored Tabbed Sheet

Bugfixes

  • Bugfix: The "roll for me" option does not work #2010
  • Bugfix: Fix bl unit for high strength characters #2041
  • Bugfix: DFRPG Slam calculation is incorrect in /slam #2053
  • Bugfix: Item Statistics missing with GCA4 import. #2057
  • Bugfix: Item Indent on Reopen #2049
  • Bugfix: Injury Tolerance: Damage Reduction in the Damage Calculator does not allow decimal inputs for values less than 2. #2043 (This is really a feature, not a bug.)

0.17.16

29 Nov 17:13
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  • Feature: Multiple actor import. Import multiple GCS and GCA files with one command. #1994
  • Bugfix: Errors occurring when users drop damage onto mooks/NPCs #2024
  • Bugfix: Larger Fonts Hides "skills" in tabbed view till window is pulled open further #2015
  • Bugfix: Attack mixup if weapon name differs only in a postfix #2025
  • Bugfix: Damage dropping not working as intended #2007
  • Bugfix: Duplicating the specialization name to other skills #2035
  • Feature: Remove the homebrew rules from the modifier bucket, and add MA maneuvers to the bucket. #2023
  • Bugfix: Slam calculator appears not to be working #2022
  • Bugfix: Importing a Character Causes Endless Error Loop #2019
  • Bugfix: Bug: Lifting and moving things chart breaks with high ST characters #2039

0.17.15

31 Oct 22:55
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0.17.15

0.17.14

28 Oct 14:56
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This is a minor release in preparation for the release of the Warlock Knight VTT module by Gaming Ballistic.

  • Bugfix: Size modifier is not being imported.
  • Bugfix: system.equippedparry and system.equippedblock now return the best value, not the first.
  • Feature: Hit locations and trackers can be referenced by name (for macros). Eg. system.hitlocationNames['Torso'].import and system.trackersByName['Control Points'].value.

0.17.13

12 Oct 19:19
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  • Bugfix: fix switching target in the effect modifier window. #1992 (user @StefanLeng)
  • Correct NaN error using _getSegmentLabel with Elevation Ruler module #1987 (user @caewok)

The following are all thanks to user @chrismaille:

  • Bugfix: Missing DR location when import GCS Equipment Pack #1978
  • Bugfix: When dragging an Item in a textarea of another Item, creates a link #1981
  • Bugfix: When dragging an Equipment with Melee or Ranged Attacks, system did not add the attacks on character sheet #1982
  • Bugfix: Importing GCS characters without advantages does not work #1984
  • Bugfix: Modifier Bucket hidden behind character sheets. #1986
  • Bugfix: Duplicated items after import when character generator did not export uuid. #1989
  • Bugfix: Items not deleted from Actor after use the "delete item" in actor sheet. #1990
  • Bugfix: After drop an Item from a Compendium system can't find their added Attacks #1993
  • Feature: Add the ability to translate some elements #1975
  • Feature: When import GCS Equipment Pack use extended values for Cost and Weight #1980
  • Feature: Add chat command to change Damage Resistance (/dr) #1991

0.17.12

28 Sep 16:23
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  • EXPERIMENTAL: Import character data as Foundry Items. This was submitted by user chrismaille and is intended to leverage Foundry functionality that depends upon Items. Turning this feature on in the system settings affects any future imports and does not affect any existing actors. Please tag chrismaille on Discord for any questions or bugs.

0.17.11

22 Sep 15:48
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  • Correctly calculate max HP loss when using High Tech Optional Wounding Rules (HT p.162).
  • Use ruler._addWaypoint instead of modifying waypoints directly (user caewok).
  • Allow Foundry font size to be more consistently applied to character sheets.
  • Correctly parse skill names with a hyphen (such as "Fast-Talk") (user chrismaille).
  • More global objects for external modules (added GURPS.lastInjuryRoll(s); modified GURPS.lastTargetRoll to include Chat message ID) (user chrismaille).
  • Correctly remember and display the file for the Smart Importer (user chrismaille).
  • Show debug info on document dialogs (user cchrismaille).
  • Add more Resource Tracker slots. Its now effectively unlimited.
  • Remove warning about accessing token.effect