Releases: crnormand/gurps
Releases · crnormand/gurps
0.15.6
What's Changed
- Fixed GCS import when melee has no level by @crnormand in #1621
- Fixed GCS 5 disadvantage calculations by @crnormand in #1622
- Added support for /st + standing by @crnormand in #1624
- Updated Item Import for GCS 5 by @rinickolous in #1627
Full Changelog: 0.15.5...0.15.6
0.14.14
Added GCS 5 Import Compatibility for Actors and Items in v9
0.15.5
0.15.3
0.15.2
0.15.1
0.15.0
- Updated the system for compatibility with FoundryVTT version 10
- Updated GCA5 export script (GCA5-14)
- Updated /select (/sel) command to accept * as only parameter (and selects all tokens)
- Updated targetted /anim commands to prompt for target, instead of just reporting error
0.14.12
0.14.11
0.14.10
- Fixed Skill search if skill has no name
- Catch bad maneuver data during import
- Don't throw exception when a bad token is in combat
- Protect char sheet positioning if bad position
- Fixed PDF references like "b40-43"
- Fixed, reinstalled individual dice results on targetted rolls.
- Enhanced /show to accept -a (sort alphabetically), -pc and -npc flags
- Fixed import of usage notes for melee and ranged weapons
- Fixed /anim file selection algorithm (to detgermine best fit). NOTE: You may need to adjust your current targeted /anim commands to get the right "look".
- Added 'Show?' button to tooltip
- Holding CTRL/CMD and clicking a "send to" will add, not replace player's bucket
- Update to JB2A 0.4.9
- Fixed parsing for 1/2 damage, ex: [2Dx0.5 cut]
- Fixed other eqt cost in header bar
- Fixed damage chat message "attacker" (which may be different than 'selected')