Skip to content

[sharding_in_types] Move the calculation of new_mesh inside the decorator so that functions can be decorated with hidden_axes and visible_axes at the top level #70499

[sharding_in_types] Move the calculation of new_mesh inside the decorator so that functions can be decorated with hidden_axes and visible_axes at the top level

[sharding_in_types] Move the calculation of new_mesh inside the decorator so that functions can be decorated with hidden_axes and visible_axes at the top level #70499