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Releases: crnormand/gurps

0.9.14

28 May 13:42
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0.9.14 Pre-release
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  • Fixed element editors (melee, ranged, skills, spells) for level
  • Restrict Foundry items from containing other items
  • Fixed Actor startup on encumbrance

0.9.13

24 May 16:42
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0.9.13 Pre-release
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  • Fixed the data model (template.json) for items

0.9.12

24 May 05:54
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0.9.12 Pre-release
Pre-release
  • Equipment name searches for /qty and /use now start at the front of the name for matching
  • Fixed /uses /qty when equipment name is being used
  • Only show max the last 5 changes (for new users on browsers)
  • Add GM command /reimport to ask all player characters to import
  • Items bonuses only applied when Item-equipment is equipped (like GCS)
  • Refactor weight calculation
  • Protect against dragging Items from unlinked actors
  • Add scroll bars to the "Send Modifiers to Players" part of the modifier bucket window.
  • Show combat maneuver drop-down on character sheet.

0.9.11

23 May 05:22
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0.9.11 Pre-release
Pre-release
  • Allow user additions to names or notes survive an import (if changes occur at END of imported data)!
  • Added /uses can now automatically detect if it is being run on equipment (like /qty)

0.9.10

22 May 15:58
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0.9.10 Pre-release
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  • Ensure that empty Actors are initialized correctly
  • Added Rcl/RoF information to [A:..] and [R:...] OTF rolls
  • More i18n work, we are getting there!
  • /tr (/rt) now returns false if the value is less than 0. So it can be used as an ammo tracker /if [/tr(ammo) -1] do some attack]

0.9.9

21 May 20:43
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0.9.9 Pre-release
Pre-release
  • Adding @neck/rinickolous's inventory sheet
  • Replaced /light dialog with parameters torch = /light 6 2 torch (or candle = /light 1 0 t)
  • Fixed changelog viewer to actually STOP after current version
  • Fixed calculations of Item skill levels when there is a +/-
  • Fixed the /qty command so that if defined in one piece of equipment, it can name another piece of equipment and modify that.
  • Added /forcemigrate command for players who's actors didn't quite make it.

0.9.8

21 May 00:45
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0.9.8 Pre-release
Pre-release
  • Adding DODGE to Item bonus parsing
  • Fixed spelling of dis-bled status (to disabled)
  • /uses command can now be used with /if
  • fixed error during startup if Show Read me is true

0.9.7

20 May 19:13
ba244d5
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0.9.7 Pre-release
Pre-release
  • More leanient handling of OtF formulas on items (may have [ ] or not)
  • Added DR+X {hitlocations} bonus to Items
  • Required migration to allow DR changes

0.9.6

20 May 05:54
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0.9.6 Pre-release
Pre-release
  • Update migration code to remove possible infinite loop issue
  • Make Skill/Spell/Attack (Melee/Ranged/Damage) OtF formulas case insensitive

0.9.4

07 May 00:02
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0.9.4 Pre-release
Pre-release
  • Fixed /status command to accept either 't' or 'toggle'
  • Added new syntax to /if command to allow nested /ifs {}
  • Fixed synchronization of /if "then" and "else" clauses
  • Forgot to add Foundry selection for /select @self
  • Fixed 'reeling' and 'tired' statuses (tired was actually reeling, and you couldn't manually set tired)
  • Fixed /status command with @self -- now it will toggle a status on a token owned by the user (if there is only one)
  • Added "named token/actor" to /status command (format: /st + sleep* :Name). ':Name' may contain a wildcard and will match either a token name or an actor name (first it tries tokens, then actors). The token must be in the active scene.
  • Fixed older actors not having currentmove/dodge or flight values
  • Add warning if trying to Edit an empty actor