Releases: crnormand/gurps
Releases · crnormand/gurps
0.9.14
0.9.13
0.9.12
- Equipment name searches for /qty and /use now start at the front of the name for matching
- Fixed /uses /qty when equipment name is being used
- Only show max the last 5 changes (for new users on browsers)
- Add GM command /reimport to ask all player characters to import
- Items bonuses only applied when Item-equipment is equipped (like GCS)
- Refactor weight calculation
- Protect against dragging Items from unlinked actors
- Add scroll bars to the "Send Modifiers to Players" part of the modifier bucket window.
- Show combat maneuver drop-down on character sheet.
0.9.11
0.9.10
- Ensure that empty Actors are initialized correctly
- Added Rcl/RoF information to [A:..] and [R:...] OTF rolls
- More i18n work, we are getting there!
- /tr (/rt) now returns false if the value is less than 0. So it can be used as an ammo tracker /if [/tr(ammo) -1] do some attack]
0.9.9
- Adding @neck/rinickolous's inventory sheet
- Replaced /light dialog with parameters torch = /light 6 2 torch (or candle = /light 1 0 t)
- Fixed changelog viewer to actually STOP after current version
- Fixed calculations of Item skill levels when there is a +/-
- Fixed the /qty command so that if defined in one piece of equipment, it can name another piece of equipment and modify that.
- Added /forcemigrate command for players who's actors didn't quite make it.
0.9.8
0.9.7
0.9.6
0.9.4
- Fixed /status command to accept either 't' or 'toggle'
- Added new syntax to /if command to allow nested /ifs {}
- Fixed synchronization of /if "then" and "else" clauses
- Forgot to add Foundry selection for /select @self
- Fixed 'reeling' and 'tired' statuses (tired was actually reeling, and you couldn't manually set tired)
- Fixed /status command with @self -- now it will toggle a status on a token owned by the user (if there is only one)
- Added "named token/actor" to /status command (format:
/st + sleep* :Name
). ':Name' may contain a wildcard and will match either a token name or an actor name (first it tries tokens, then actors). The token must be in the active scene. - Fixed older actors not having currentmove/dodge or flight values
- Add warning if trying to Edit an empty actor