Releases: crnormand/gurps
Releases · crnormand/gurps
0.9.3
•Changed the 'persistent' equipment and notes (those that survive a GCS/GCA import) icon to a blue bookmark and right-justified the icon for equipment.
•Fixed modifier bucket to respect permissions on journal entries selected for viewing.
•Fixed OtF buttons in a journal entry being viewed in the Modifier Bucket from being truncated at the first HTML escaped character (such as '\ü').
•/select now also changes Foundry's selection. /sel Bog \ /status on prone
•/sendMB (and MB send) now works for Assistants
0.9.2
0.9.1
- Modifier bucket is now scalable in the system settings. Its a client setting so every user can have a different scale factor. At its smallest size (80%) it fits on a 1024x640 monitor. Tiny laptop users, rejoice!!
- The "Common Modifiers" pane of the Modifier Bucket is now a tabbed interface and the user can set any number of journal entries to display in that pane. Use journals to customize your MB!!! Which journal entries to use is a client setting. See this GitHub issue for more info: #434
- Fixed a bug so that the ADD will use "effective damage" instead of "basic damage" to calculate knockback. This fixes the problems with explosions and knockback.
- Add a fallback background color to the modifier bucket to fix the transparent MB bug.
- System setting to check for equipped status when determining weight (players can use equipped flag to indicate a 'dropped' item)
- OtF now supports [Sk:Skillname] or [Sp:Spellname]
- Added support for the Drag Ruler module to display move, sprint and fly distances. (but you also need to load the Hex Token Size Support module, due to an error with Drag Ruler)
- changed parameter order of /rem [otf] optionalusernames to match /sendmb
- Holding down CTRL (CMD on Macs) will make a roll BLIND
- System setting "SHIFT Click does a Blind roll for players, and a Self roll for GMs"
- Fixed broken "Apply All Damage To " functionality
- Fixed Slam Calculator's always printing that the Target was knocked down, even if it was the Attacker who was knocked down.
- Added System setting to show 'saved' icon next to user created equipment and notes.
0.9.0
- rewrite of Modifier Bucket communication system, now commands are guaranteed to be sequential
- refactor Chat command parsing
- Added /if chat command ["Acrobatic Dodge"/if [S:Acrobatics] /r [+2 Acrobatics] /else [-2 Failed Acrobatics]\/r [Dodge]]
- Added OtF [D:AttackName]. Roll the Damage for attack (similiar to [A:AttackName], which rolls the skill)
- Fixed GM Send now also transfers the OtF label (ex: "Acrobatic Dodge" from above)
- Fixed Initiative formula propagating to client VMs
- /tracker (/tr) now resets "damage trackers" to zero, instead of max
- Continued i18n work on chat processors
- /remote GM only command. Execute OtF on the remote client
- Press SHIFT key to make OtF rolls private
- Show Move/Flight Move checkbox in Editor
0.8.23
- Fixed Equipment editing when using The Furnace, because I guess they never thought people might use {{count}} in their own dialogs.
- Merged @Exxar's Damage Reduction: Injury Tolerance code into ADD
- Adjust ADD results to show +3 bonus to HT checks when damage is Ranged, 1/2D.
- Fixed drag and drop macros to be compatible with The Furnace
- Initial implementation of a Slam calculator. Access via the chat message '/slam'. There must be a selected character, and it will fill in the HP and Velocity fields based on that character's HP and Basic Speed fields. If the user has a targeted token, that character's HP will be automatically entered.
- Added i18n tags to most of modifier bucket popup. Just need folks to submit translations!
- Re-skinned the modifier bucket UI.
- Fixed the problem of some browsers causing the Modifier Bucket tooltip to close when selecting something from a dropdown menu.
- Allow any damage type to be applied to a resource tracker. (Resource must be named, have a unique alias, and "Use as Damage Tracker" is checked.)
- Disabled the Min/Max/Current fields from a Resource Tracker editor if opened from the Tracker Manager.
- New/Updated Resource Tracker templates no longer need a Foundry restart to take effect.
- /ev now affects player owned tokens on current scene (and not all Player Characters)
- Made mapped attributes (ex: 'will', 'per', 'vision', etc.) case insensitive
- Allow multi-line entries in QuickNotes
- Added Initiative system setting
- Added GURPS.findAdDisad(), and updated GURPS.findSkillSpell() and GURPS.findAttack() for script macros
- Fixed Explosion damage calculation.
- Added ability to override the text of the OtF buttons ["New Text" Dodge]
- Auto import when in Foundry Data (GCS export includes Portrait)
0.8.22
- Updated German/Deutsch translation
- Add dialog to resource tracker editors on actor's sheets to apply a template, edit the tracker, or remove the tracker.
- Bugfix for pi-, pi+, and pi++ damage types.
- Implemented drag-and-drop for OtFs on character sheets onto the macro bar.
- Drag and drop now works for any OTF on character sheet
- Added sanity check on Resource Tracker alias input.
- Added initial Russian/����кий translation (thanks to Discord user @weirdy)!
- Bugfix for multiple damage drag-and-drop.
- OtF damage types are now case-insensitive (e.g., 'Cut' and 'CUT' become 'cut').
- Dropping the damage chat onto a hex with multiple tokens will now prompt the user to select which token to apply it to.
- Support localization of damage abbreviations (e.g., "cut" can be entered as "corte" in Brazilian Portuguese)
- Fixed DR calculation when Armor Divisor < 1 and location DR is 0.
- Added /fc /frightcheck dialog (Thank you roaoon!)
- Added /rolltable
- Added /ev [OtF] (except PDF, Chat and Modifier)
- Fixed import of unicode characters in names (and elsewhere)
- Fixed damage to resources to allow HP or FP damage to apply to a resource
- Added support for [A:Attack *Costs 1FP]
- Fixed [A:Attack] where skill level includes "*Costs 1FP"
- Added Drag and drop OtF from chat
0.8.21
0.8.20
- Fixed description of modifier for Skill OtF
- Fixed GM Send to allow blind rolls
- Fixed OtF coloration on skills
- Support adding Resources as a custom damage type (#386)
- Allow the ADD to apply resource damage to the actor's resource tracker (#385)
- Changed "User Entered DR" in the ADD to override the hit location DR (so you still get the other benefits of hitting a specific body part).
- Added Control Points (Fantastic Dungeon Grappling: https://gamingballistic.com/product/fantastic-dungeon-grappling-pdf-dfrpg/) as a default Resource Tracker.
- Modified Resource Trackers to optionally accumulate damage, rather than subtracting damage from a resource. Enabled via the 'Damage Tracker' checkbox in the Resource Tracker editor.
- Fixed parsing for damage with extraneous text '1d-1 burn/2 points'
- Added GURPS.executeOTF()
0.8.19
- Translated status effects to German
- Added all RAW armor divisors to ADD (0.1, 0.2., 0.5, 2, 3, 5, 10, 100, Ignores DR)
- Fixed 'Ignores DR' to be affected by Hardened DR
- Updated Hardened DR to include 6 levels (allows 'Ignores DR' to be modified down to 'no Armor Divisor')
- Fixed GM Send Blind rolls
- Fixed non-hover Modifier Bucket tooltip constantly re-opening
- Fixed '+0 <dmgtype>' showing up as a modifier for damage rolls
- Support (-1) armor divisor (as "Ignores DR")
- Support editing of skills/spells with '*Costs xFP'
- Fixed "*Max: 9" if not the last modifier
- Create and apply standard resource trackers across the world. Instructions: #380 (comment)
0.8.18
- Converted 'mapped' to 'attribute' so [S:Trap|Vision-5] works
- Add blindroll to CR
- Implemented selectable armor divisor in the apply damage dialog
- Added /select ActorName (sets the LastActor)
- Added support for unlinked Actors, which display like "TokenName(ActorName)"
- Added /status clear (clears all status effects)
- Right Mouse Click for NON-GMs sends OtF formula to chat input
- Fixed i18n issues with ranged
- Fixed missing hitlocation modifiers
- Add Quick Note under Encumbrance
- 'Grand' unification of attribute/skill parsing [Parry|Block:Shield|S:Skill|Fright Check|Dodge -2 slow|DX-4 ? "Ouch", "Close!"]
- Skill checks can now cost FP (append '*Costs 1FP')
- Fixed bug with clearing a resource tracker.
- Added custom thresholds and condition names for resource trackers. For a description and instructions, see this link: #380
- Fixed Shotgun RoF (3x9)
- Added system setting to make player chat commands private (GM's chat commands are already private)
- Fixed Skill names that included '(' and ')'