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Bezier Patch
skzk edited this page Jan 21, 2024
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Item ID: 0x27 (39)
Item file: aux
Field(s) | Description |
---|---|
struct kdop_item
|
See k-DOP item. Flags: |
float3 control_point ×16
|
The positions of the 4×4 control points of the item, relative to its center. |
u16 x_tess u16 z_tess
|
Amount of terrain quad columns and rows of the generated terrain (minus one, so setting it to 4, for example, will generate 5). The maximum value is 250. |
u64 node_uid
|
UID of the node of this item. |
u32 rnd_seed
|
The seed for the RNG which determines which vegetation models to place. The position of the models does not appear to be affected by this. |
struct vegetation ×3
|
Vegetation, see Vegetation struct. |
u32 veg_sphere_count array_struct veg_spheres
|
List of vegetation spheres. See Vegetation sphere struct. |
struct quad_info
|
Terrain data; see Quad info struct.size_x and size_y correspond to x_tess + 1 and z_tess + 1.
|
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker