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skzk edited this page Apr 25, 2022 · 8 revisions

The .data file of a sector contains properties of Road and Prefab items which are unimportant to game logic, such as terrain and vegetation.

Structure

Field(s) Description
Header See Header.
u64 uid
struct payload

The UID of the referenced map item followed by its .data payload. See Road#Data part and Prefab#Data part for details.

This is repeated until uid is the EOF marker 0xFFFFFFFFFFFFFFFFF.

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