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data
skzk edited this page Apr 25, 2022
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The .data file of a sector contains properties of Road and Prefab items which are unimportant to game logic, such as terrain and vegetation.
Field(s) | Description |
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Header | See Header. |
u64 uid struct payload
|
The UID of the referenced map item followed by its .data payload. See Road#Data part and Prefab#Data part for details. This is repeated until |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker