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Sign
skzk edited this page Jan 24, 2024
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Item ID: 0x24 (36)
Item file: base if the sign has a traffic rule associated with it; aux otherwise.
Field(s) | Description | ||||||
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struct kdop_item
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See k-DOP item. Flags: |
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token sign_model
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Unit name of the sign model as defined in /def/world/sign.sii .
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u64 node_uid
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UID of the node of the item. | ||||||
token sign_look token sign_variant
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Look and variant of the model. | ||||||
u8 board count array_struct sign_boards
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For legacy navigation signs: boards on the sign.
To the best of my knowledge, there are either 0 or 3 entries, even if the sign has 1 or 2 boards.
All of the above are overlays defined in |
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string override_template
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For template signs, this is the name of the template, as defined in /def/sign/templates.sii . This is not a token, but the full unit name as a string, e.g. "sign_templ.it_51" .
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struct sign_override
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Modified attributes of the template, such as the text content or position of an element. Only exists in the file if the above
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker