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Gate
skzk edited this page Jan 21, 2024
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Item ID: 0x31 (49)
Item file: aux
Field(s) | Description | ||||||
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struct kdop_item
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See k-DOP item. Flags: |
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token gate_model_unit_name
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Unit name of the model, as defined in /def/world/gate_model.sii .
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u32 node_count array_u64 node_uids
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UID of the node of this item, followed by the UID(s) of the node(s) of the triggers if the item is activated by triggers. | ||||||
struct activation_point_unit
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Up to two trigger points. There are always two of these structs in the file, regardless of how many are used.
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker