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Vegetation Struct
skzk edited this page Aug 13, 2023
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5 revisions
Parameters for procedurally placed vegetation. In some items, not all fields are present.
Field(s) | Description |
---|---|
token vegetation
|
Unit name of the vegetation type. |
u16 density
|
Density of the vegetation, multiplied by 10. |
u8 hi_poly_distance
|
Cutoff point for high poly models, multiplied by 10. |
u8 scale_type
|
Scale of vegetation models.
0: 80% to 120% |
u16 start u16 end
|
Where vegetation starts and stops being placed, multiplied by 10. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker