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Item type IDs
skzk edited this page Dec 29, 2021
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13 revisions
The map format uses the following item IDs:
- Terrain = 0x01 (1)
- Building = 0x02 (2)
- Road = 0x03 (3)
- Prefab = 0x04 (4)
- Model = 0x05 (5)
- Company = 0x06 (6)
- Service = 0x07 (7)
- Cut Plane = 0x08 (8)
- Mover = 0x09 (9)
- No Weather Area = 0x0B (11)
- City = 0x0C (12)
- Hinge = 0x0D (13)
- Animated Model = 0x0F (15)
- Map Overlay = 0x12 (18)
- Ferry = 0x13 (19)
- Sound = 0x15 (21)
- Garage = 0x16 (22)
- Camera Point = 0x17 (23)
- Walker = 0x1C (28)
- Trigger = 0x22 (34)
- Fuel Pump = 0x23 (35)
- Sign = 0x24 (36)
- Bus Stop = 0x25 (37)
- Traffic Area = 0x26 (38)
- Bezier Patch = 0x27 (39)
- Compound = 0x28 (40)
- Trajectory = 0x29 (41)
- Map Area = 0x2A (42)
- Far Model = 0x2B (43)
- Curve = 0x2C (44)
- Camera Path = 0x2D (45)
- Cutscene = 0x2E (46)
- Hookup = 0x2F (47)
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker