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Item type IDs
skzk edited this page Nov 17, 2020
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13 revisions
The map format uses the following item IDs:
- Terrain = 0x01
- Building = 0x02
- Road = 0x03
- Prefab = 0x04
- Model = 0x05
- Company = 0x06
- Service = 0x07
- Cut Plane = 0x08
- Mover = 0x09
- No Weather Area = 0x0B
- City = 0x0C
- Hinge = 0x0D
- Animated Model = 0x0F
- Map Overlay = 0x12
- Ferry = 0x13
- Sound = 0x15
- Garage = 0x16
- Camera Point = 0x17
- Walker = 0x1C
- Trigger = 0x22
- Fuel Pump = 0x23
- Sign = 0x24
- Bus Stop = 0x25
- Traffic Area = 0x26
- Bezier Patch = 0x27
- Compound = 0x28
- Trajectory = 0x29
- Map Area = 0x2A
- Far Model = 0x2B
- Curve = 0x2C
- Camera Path = 0x2D
- Cutscene = 0x2E
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker