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Vegetation Struct
skzk edited this page Mar 18, 2020
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5 revisions
Unit name of the vegetation type.
Density of the vegetation, multiplied by 10.
Cutoff point for high poly models, multiplied by 10.
Scale of vegetation models. 0 = 80% to 120%; 1 = 60% to 100%; 2 = 50% to 80%; 3 = 100% to 140%.
Where vegetation starts and stops being placed, multiplied by 10.
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker