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k‐DOP bounding box
skzk edited this page Jun 25, 2024
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The k-DOP bounding box of the item, used for rendering and collision detection.
See here for an explanation. (I don't actually understand this, but I'm sure somebody reading this does.)
Calculating it properly in an external library requires loading the models referenced in the item, but since you just can recalculate them in the editor, I've decided to ignore them in TruckLib.
If there are too many items with all values set to 0, the game will crash.
Field(s) | Description |
---|---|
array_float minimums array_float maximums
|
Five values each. |
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.base/.aux/.snd
- Animated Model
- Bezier Patch
- Buildings
- Bus Stop
- Camera Path
- Camera Point
- City
- Company
- Compound
- Curve
- Cut Plane
- Cutscene
- Environment Area
- Far Model
- Ferry
- Fuel Pump
- Garage
- Gate
- Hinge
- Hookup
- Map Area
- Map Overlay
- Model
- Mover
- Parking
- Prefab
- Road
- Service
- Sign
- Sound
- Terrain
- Traffic Area
- Trajectory
- Trigger
- Visibility Area
- Walker